![]() I can export out as an obj and bring that into cinema but that of course means all my sculpting detail needs to be lost to get poly count down to something reasonable or it becomes unmanageable. The workflow between Zbrushcore to cinema seems non existent. and I'm still learning so I maybe missing something. I spent a day learning zbrushcore (figured I'd rather drop $150 on software to test it out before spending the $1000 for the full zbrush) The problem is. So i had a project that had to do some sculpting and I started to play with Cinemas sculpting tools but I didn't care for how it worked so i figured I'd give zbrush a try. I did read on apple insider that the Mac Pro will be released December. ![]() ![]() Maybe they are holding out on the Mac Pro release until the GPU renderers are finalized and its a launch that allows pros from day one to get up and running. Then again, it could be the other way around. (some purchasing an iMac and use a eGPU instead or even their existing setup with an eGPU) I would suspect we haven't heard anything because of Apple and the AMD versions of the renderers might not be released until after the launch of the Mac Pro. ![]() Apple wouldn't want to release these AMD GPU renderers before the Mac Pro as then it could effect Mac Pro sales. If so then apple would want to wait until the Mac Pro is ready to launch before allowing them to release the AMD versions. There definitely seems to be some partnership/joint effort to get redshift and octane on Metal. I suspect Redshift and Octane haven't released anything until the Mac Pro is released. ![]()
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